Why Charles Stross Hates Star Trek…And Why I Don’t

14 10 2009

Look, more arguing about SF television!  This time, however, I’m talking about an essay by noted Science Fiction author Charles Stross.  I was first exposed to his work through several of the short fiction pieces later collected in the volume Accelerando.  Much of Stross’s work emerges deeply from the socio-political context of the setting, with notable worldbuilding put into the setting.  I agree with much of what Stross has to say, but my ideas contrast enough to mention.

http://www.antipope.org/charlie/blog-static/2009/10/why_i_hate_star_trek.html

I’m hoping that you’ve already read the essay before coming back here.

Stross primarily takes objection to the story-making process.  For Stross, space operas such as the Star Trek franchise after the original series or Babylon 5 follow this process (paraphrased here through my interpretation):

Start with the interpersonal drama that forms the narrative’s center, then build a world around those characters that fills out the setting and enables the primary conflict.

The process positioned as Stross’s favorite is as such:

“I start by trying to draw a cognitive map of a culture, and then establish a handful of characters who are products of (and producers of) that culture. The culture in question differs from our own: there will be knowledge or techniques or tools that we don’t have, and these have social effects and the social effects have second order effects [...] And then I have to work with characters who arise naturally from this culture and take this stuff for granted, and try and think myself inside their heads. Then I start looking for a source of conflict, and work out what cognitive or technological tools my protagonists will likely turn to to deal with it.”

So here’s the thing — I think both of these processes are valid.  One creates a setting designed to highlight the way that cultural/technological difference creates different social systems and different people who then have conflicts that emerge from those social contexts.  The other creates stories where technological/social context is designed to support the overall character conflict.

Part of why I’m fine with both of these processes is that it’s hard to say ‘interpersonal conflict isn’t important.   All of the worldbuilding ever doesn’t matter if you don’t care about the characters.

Now since I’ve read Stross’ work I know that he’s competent and can follow the process he supports and succeed at telling compelling stories.  But I’m also a notable fan of Babylon 5, the new Battlestar Galactica, and Star Trek: The Next Generation.

Coming back to the point:  I agree with Stross that if you tell stories where the setting is interchangeable, the dramatic weight of the story can’t hang on that flimsy interchangeable setting.  For me, the important part of Star Wars isn’t lightsabers and death stars, it’s a story about family, temptation, and power.  And it’s hard to ignore universal themes.

However, the kind of SF that Stross is talking about as growing out of social situation, the sociological SF, is invaluable in its own right.  There are many ways of telling stories — some are formulaic and exist only to support the status quo for all its complexity, mixing in ambition and misogyny, institutionalized racism but also love and family.  Others challenge specific aspects of society, or imagine an entirely fabricated society to point out the implications of scientific/social change.  I’d rather tell and support stories that encourage social justice and a curiosity about possibility, for sure, but it’s often hard to get those stories supported/published and to find a balance between getting people to listen to your point of view and preaching/provoking/condescending.

I agree with Stross on the generalities of the argument, but take objection to some of his examples. I agree with the the mention that the time-frame of television is so limited as to leave precious little room for world building and still be able to present the dramatic arcs.  It’s one of the challenges of the form, but doesn’t discount that medium from being valid for sociological SF.

Now for the details.  Let’s start with Battlestar Galactica — much of Battlestar Galactica emerges from its setting, which features a race of sentient beings who can love, hate, show remorse and every other emotion but happen to be synthetically created, grown, and moreover, grown in one of 12/11 models of identical bodies.  Battlestar didn’t focus as much on those types of dramatic questions as some might have liked (myself included), didn’t spend all its time talking about Cylon/human relations or the dramatic play that comes from the survivors of an apocalypse shuffled into a couple dozen starships with all traditional kinship ripped to shreds.  But those situations were present and did indicate the type of characters who emerged from that setting, and influenced the ways that the interpersonal drama unfolded. It certainly won’t stop me from wanting to do my ‘Anthropologists!  In! Space!’ novel which is inspired greatly by BSG but wants to put that sociological focus in the forefront.  Things that piss us off or we think are done sloppily/imperfectly can be just as much an inspiration as things done well (often more).

More examples.  Babylon 5 is deeply interpersonal, but I disagree that it follows the ‘tech the tech so that the tech over-techs’ solutions that Ron Moore discussed at the NY television festival.   For me, the dramatic thrust of Babylon 5 focused on bridging boundaries between cultures with contrasting ideologies, the challenges of being both a member of a species/culture and trying to act as a neutral host enabling diplomacy.  I feel like very few of its stories were resolved with handwavium, and even if the interpersonal drama was foregrounded, those characters emerged out of their science fictional worlds — psychics taken away from their families, leaders driven to bend/break the rules of engagement to defend the people under their command (during a war with aliens that started as a result of a cultural misunderstanding), and more.

Star Trek: The Next Generation is certainly guilty of ‘Tech the tech-tech and reverse the other tech,’ as deus ex machina for many conflicts.  But it also served as my introduction to sociological sf, cultural relativism, and many of the tropes of science fiction which have kept me a fan of the genre and made me appreciate all that it can do.  When the crew crashes up against the Prime Directive, trying to find the balance between spreading their favored paradigm and dictating how other people should live their lives, that for me is part of what makes science fiction worthwhile.

I don’t think all science fiction needs to be intensely sociological.  I appreciate my Star Wars and my LOST and the like.  I can enjoy those shows and still appreciate The Demolished Man, Parable of the Sower, and other sociological SF stories.  Maybe TV isn’t the ideal medium for sociological SF requiring intense worldbuilding, but it may be the medium for introducing people to science fictional elements like multiple dimensions or time travel or genetic modification, which then hopefully prepares viewers/readers for reading the more high-context novels/stories/films/etc.

To come back to agreement, I’m with Stross in noting that SF television has a big challenge in that it has to satisfy the executives who have a final call on whether shows air/continue.  I’m not saying that I know more about what makes good tv than any given network executive — I haven’t been a network exec and I’m not likely to ever be one.  But I would say this to those executives:

You want to make money — one of the ways you may be able to do that is to find auteurs/production companies who have a great deal of cultural/economic cache, and then let them make the shows that they want to make.  Fans are likely to follow them, and the kind of fans that follow those prominent auteurs/teams are evangelical, and will spread their enthusiasm over into other groups.  Groundbreaking, provocative television gets a lot of attention.  Shows like Mad Men, the Sopranos, and more.  Without taking big risks, you cut yourselves off from big rewards.

One of the major problems with the perspective of writers/audiences vs the perspective of executives is that the priorities are completely different.  I want to eat, sure, but as a writer, I want the chance to make statements and incite conversations about possibility, society, and individuals.  And it may be that the executives of NBC, FOX, CBS, ABC and everyone else just don’t care about changing the world, or changing people’s minds’ (other than changing their mind about which tv show to watch and which products from advertisers to buy).  And that’s a systemic problem of the consumer storytelling industry, and deserving of its own blog posts.  Lots of them.





“I Remember When SF Was All About Straight Men Doing Stuff.”

13 10 2009

At least, that’s my paraphrase of this essay from “The Spearhead”

http://www.the-spearhead.com/2009/10/09/the-war-on-science-fiction-and-marvin-minsky/

Have you read that?  No?  Go back and check it out.  Take a walk or go sparring to work out your righteous fury, then come back to read.

Done?  Ok.

The essay in question is both 1) infuriating and 2) about genre fiction and society.  Which makes it a great topic for a blog post!  The essay is one of the writings from The Spearhead, a group blog designed to focus on men’s issues and men’s voices (as response to a perceived ‘cultural gap’ that has ignored men’s voices).  While I agree that part of the ‘let’s all be equal’ agenda must include an analysis of how cultural forces shape men’s perception of the world and define masculinity in a way that is exploitative of men and teaches exploitation of women — I don’t think the Spearhead writers and I agree on the nature of the problem with men’s status in society or how to address it.

The essay starts out with a bang:

“Science fiction is a very male form of fiction.  Considerably more men than women are interested in reading and watching science fiction.  This is no surprise.  Science fiction traditionally is about men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.  Many men working in the fields of science, engineering, and technology have cited science fiction (such as the original Star Trek) for inspiring them when they were boys to establish careers in these fields.”

This particular essay focuses on a limited definition of what ’science fiction’ means, in a Golden Age Asimov kind of fashion, where characters were as flat as the paper they were printed on, little more than mouthpieces for expositing and resolving scientific issues.  Now don’t get me wrong — there’s some great idea work in Golden Age SF — it’s that era that helped develop SF as the Literature of Ideas.  But the genre has developed since then, it has become larger and (to me, more relevant and sophisticated.  We’ve gotten Alfred Bester and Thomas Disch, Ursula LeGuin and Octavia Butler, Samuel Delaney and Connie Willis.

To begin with, the essay relies upon versions of masculinity that are unsurprisingly as old and outmoded as the SF they rely on.  For “Pro-Male/Anti-Feminist Tech” — masculinity, like SF is about “men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.” The author references scientists who speak about being inspired by SF to move into their disciplines.  Of course I agree that  science fiction is instrumental in inspiring and encouraging scientific development.

On the other hand, it’s as if there have never been any female engineers or scientists who have never been inspired by science fiction.  And in other news, all men smoke cigars and drink scotch at work with expertly coiffed hair while wearing fedoras and the only power women have is influencing men through their sexuality while working as secretaries.  No wait, that’s Mad Men.

The author talks about the name change of SciFi as part of a feminizing trend, following the 1998 changeover when Bonnie Hammer assumed control of the channel and began courting female readers.   The 2000s era Battlestar Galactica is positioned as one of the culprits of a feminizing Sci-Fi channel, since the character of Starbuck was changed into a woman.  Strangely, it’s Starbuck the woman who is also Starbuck the cigar-smoking, hard drinking, sleeps with anything that moves.   That part is not mentioned in the essay — instead the author points to an essay by original Starbuck Dirk Benedict, bemoaning the “un-imagining” of Battlestar Galactica.

Pro-Male/Anti-Feminist Tech also talks about the shift in programming towards fantasy and away from science fiction, because “women are more interested in the supernatural and the paranormal than men are.”  Is this supposed to be a biological pre-disposition?  The author then complains about the increasing presence of gay characters on the channel (as a death knell post-name change) — and how that means that it well be less about men doing things.  Does the set of ‘men’ exclude homosexual men in this case?

The author then cites Marvin Minsky, an AI researcher at MIT.  Minsky gives his distinction between general fiction and science fiction as such: “General fiction is pretty much about ways that people get into problems and screw their lives up. Science fiction is about everything else.”  This is a notably reductive definition to be sure, specious at best.  Where does 1984 fit in there?  Winston Smith ‘gets into problems and screws his life up,’ among many others. This depiction of science fiction as the only fiction with ‘real importance’ is an insular isolationist stance that fails to acknowledge that powerful, historically-relevant literature can occur without spaceships or advanced physics.  I like my SF and think it’s had important effects, but it’s not the only game in town, for sure.

“The War on Science Fiction and Marvin Minsky” is representative of the perspective of someone within the world of SF fandom, a part that exists and continues to proceed despite the fact that the mainstream has moved away from them.  Analog Science Fiction and Fact is often noted as the home of this mode of SF, and the magazine continues as it has for decades, admirable for its continuity.  I think we need the scientifically rigorous aspect of speculative fiction, the part that refuses to use handwavium to solve its problems just to get to the point and instead interrogates the ways that the possible could become reality.  Hard SF may not be for me, but it’s an important part of the genre.

A lack of hard science doesn’t automatically make a science fiction story into melodrama.  And I certainly don’t think that either scientific rigor or the science fiction genre is or should be part-and-parcel with outdated gender norms, homophobia and misogyny.





Review: Pandorum

26 09 2009

This is going to be two reviews: The one without spoilers and the one with.

I first started seeing material for Pandorum late last year, where it looked like a film in the space horror tradition. The previews also suggested the possibility of a Big Action Movie element as well.

Pandorum is a German/American production directed by Christian Alvart and written by Travis Malloy. It stars Dennis Quaid and Ben Foster as crewmen on the Elysium, a long-term colony ship bound for Tanis, the only habitable planet identified by a humanity on the edge of annihilation — in the 24th century with a population of 24-ish billion people. Their memories return to them only in chunks after extended hyper-sleep, heightening the initial tension as they discover the power is comprimised and the proper rotation of crew is very very off.

The film maintains tension quite nicely, parceling out information in chunks. Though there is some “As You Know Bob,” it’s more like “As You Should Remember, Bob” with the two leads reminding one another about things drawing from their fuzzy memories. The title, Pandorum, comes from the term given to extended-space-travel sickness. Remember one of the theories about Reavers (from Firefly), how they were people who traveled too deep into the nothing and it consumed them? Kinda like that. There are creepy monster people doing creepy monster people stuff. There’s some fighting, but it stays as more of a horror/thriller than an action movie most of the time.

The film was very freaky, and notably original in several places. Yes, it seems apparent that Alvart and Malloy are familiar with films like the Alien Series, Event Horizon, and the like. Many critics whose reviews are collated at Rotten Tomatoes calls this being ‘derivative,’ but for me that just means Pandorum is a continuation of the discussion that is the Space SF-horror genre.

Go see this movie if you missed Event Horizon in the theatres and then discovered it years later to great enjoyment. Go see this if Alien took your breath away with Ridley sneaking through the corridors of the Nostromo hoping to never see that black-glossy carapace again. See it if the idea of a psycho-thriller-slash-horror-movie-with-some-action appeals to you. Chances are this is going to bomb in the box office and then sell well over several years in DVD/Blu-Ray, but if any of the above sounds appealing, do yourself a favor and see it in theatres.

And now the spoilers (as in stuff that’s farther than 15 minutes into the film and not given away by trailers).
Read the rest of this entry »





Review: District 9

15 08 2009

District 9 was advertised widely on SF sites such as i09.com. I’ve been excited about this film since the first previews, promising an apartheid metaphor SF film with a distinct setting. Good sociological SF is hard to find, and to be commended when it shows up.

I expected a Sociological SF film in a fictional documentary style and got something else.

There will be spoilers needed to actually talk about the meaty bits of this movie.

The film I was expecting to see lasted about 20 minutes into the actual film, and then it turned into something else. Those 20 minutes, it was a fictional documentary about the history of the aliens’ arrival and the current forced relocation to the concentration camp/refugee camp far from Johannesburg. This first 20-ish minute film was a slow burn, captivating and disgusting, showing prejudice and exploitation.

The film takes a turn that to me was unexpected, with Wikus Van De Merwe infected by the black liquid and beginning to transform into one of the aliens. The second 20 minutes, I was expecting a contagion/virus storyline, with the aliens creating a bio-weapon to strike at humanity.

But District 9 was not that movie, either. It became an action-ish film with Wikus fighting his way out and into MNU, learning to empathize with the aliens after having been casually and cruelly bigoted. It turned out to be a redemption story with tons of exploding people rather than a subtle sociological study of bigotry and xenophobia, with a constant apartheid metaphor. The apartheid metaphor in District 9 was really just centered on that first 20 minutes, and once the infection/transformation got going, the metaphor went away.

The film left a lot of questions unanswered. These are things that you could interpolate or extrapolate on, and I will do so below.

Things like — why did Christopher Johnson (the lead alien) only have one helper/ally within the alien population? Are all the other aliens too addicted to cat food? They show the rampant addiction, akin to depictions of “Firewater” for American Indians, where the aliens trade priceless military technology for 100 cans of cat food after asking for 10,000. The documentary has Wikus (I believe) talking about the aliens being members of the worker caste, lacking independence, but that’s just a human perspective.

Christopher said it took 20 years go gather enough liquid/fuel to power the command ship — did he only have a handful of helpers the whole time? Did the rest of his cell get evicted without incident/off-screen? If Christopher was a member of a leader/overcaste, why didn’t he have more followers/subordinates? We see precious little interaction between Christopher and any other aliens save his son (and his green helper who is killed), which makes these questions impossible to answer in-narrative.

Why did the aliens get stuck here in the first place? The command module fell out shortly after arrival, but if it’s what was buried and what Christopher and son used at the end, where are the rest of the command staff/caste? The aliens were depicted as almost completely without agency barring our protagonist aliens, save for the ‘feral pack’ attack at the end and the aliens’ various desperate grabs for cat food.

It was hard to like Wikus during the film. I was able to empathize, but Wikus was too unlikable in the beginning, too callous and bigoted. Yes, he was just a person with a loving wife and dedication to his job, but still. I think it was the gleeful description of the popping of the alien eggs, the ordering of a flamethrower to incinerate an entire hatchery that did it for me. After that, I could root for him, but really only in context of helping the aliens. The ending with Alien!Wikus making the metal flower was touching, however. And they’re clearly set up to do a District 10 film, with Christopher’s return, the healing of Wikus, etc.

Let’s talk for a moment about the action and effects. The alien mecha was super-cool looking, and I think this film wins for most humans exploded on screen during 2009. We’re supposed to accept that Wikus’s modified DNA allows him to intuitively control the mecha, which allows the cool action sequence.

My main beef with the film comes down to this: Tor editor Patrick Nielsen Hayden says that in a story, you get one ‘Gimmie,’ one thing where you can say ‘In this setting, Something Works Differently’. If you tell your story well, and parcel new information out properly, you can earn the audience’s trust and get more ‘gimmie’s.

I think that for me, District 9 asked for more gimmies than it earned. It left far more things unsaid and unexplained that I would have liked, and not even in a way that is okay to leave unsaid (like Cloverfield’s lingering questions about the monster).

I’m very glad to have seen the film, I enjoyed it once I got on board with the story it was actually trying to tell, but I think it may have missed the chance to be a better film when it turned into an action film. This may also come from the same impulse that will have me write my Anthropologists! In! Space! novel.

Final verdict — go see it, but know that it’s a SF action film with a slow burn start and a strong sociological undercurrent. It’s more akin to Children of Men than I had originally imagined. Hopefully, if you go into the film armed with a firmer sense of what to expect, or with no expectations whatsoever, you can enjoy it for its merits.





Review: Star Trek

8 05 2009

After a long hiatus, the Star Trek franchise returns with the J.J. Abrams-directed re-launch film, written by Roberto Orci and Alex Kurtzman.

Following a Ultimates-kind of model (Marvel’s re-imagining re-launch of classic Marvel properties such as Spider-Man, The Avengers, The X-Men), the new film takes the chance to re-introduce the classic characters of the original series in a way that allows for new growth and storytelling less bound by decades of continuity.

Star Trek is commonly known for its sociological SF slant, but this film is a pure character study. We follow James T. Kirk (Chris Pine) and Spock (Zachary Quinto) through their pre-histories and their paths through youth into adulthood and the foundation of their friendship. Pine succeeds in capturing the swagger and cunning of Kirk without hamming it up too much, and Quinto’s Spock excels at displaying the conflict between his Vulcan and Human sides. Each member of the cast had the chance to shine in their area, but were also depicted as vulnerable and imperfect.

The design aesthetic for the new Star Trek is the love child of Apple and the new Battlestar Galactica. It’s shiny on top and gritty on the bottom, combining the dirty functionality with the pristine shine. The future is not white-washed or sterile, but it does have the shine of optimism. The graphics were breathtaking, re-capturing the ‘Sense of Wonder’ mode of SF visuals which has been so central to the genre’s cultural impact.

Eric Bana’s Nero is a singularly driven villain who, along with Spock, ties together the plot twists that give us the new continuity. Nero may not go down as one of the franchise’s best villains, but he was compelling in his own right.

The pacing was tight, with slow moments spaced out here and there to give moments for character notes, but the majority of the film was an unrelenting roller coaster ride.

Star Trek is an exciting, accessible, fast-paced character-heavy film that requires no substantial knowledge of the franchise to enjoy, but is clearly a part and doing homage to the long-established Star Trek universe. Critical acclaim and likely box-office success mean that a sequel following the same continuity is very likely, and may also provide support for a new Star Trek television series. Heroes producer and Pushing Daisies creator Brian Fuller has already expressed strong interest in helming such a property, and with the ending of Battlestar Galactica, the role of ‘Best SF show on TV’ is open for competition once more.

Final verdict: Go see it. See it if you’re a Trekker, a casual fan, a SF aficionado, or if you just want a fun two hour ride of a film.





The Matrix: 10 Years Later

8 04 2009

On March 31st, 10 years ago, a film called The Matrix hit movie theatres and took the film industry/pop culture world by storm. It lead to copy-cats in content, style, and in technology (The Matrix’s ‘Bullet-cam’ became the ‘effect to do’ for the first several years of the 21st century in action movies)

It was lauded for its originality, but really, it was a combination of a plethora of influences and cultural properties which helped/help define a generation (Gen X, as the creators, Andy and Larry Wachowski). It was Hong Kong cinema made in the US, it was a live-action anime, it was pop-philosophy and comparative religion, it was cyberpunk and a blockbuster film all rolled up into one.

Transmedia Storytelling

It also launched one of the more successful transmedia properties of the last decade, as indicated by its use as an example in Henry Jenkins’ Convergence Culture chapter “Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling)” (Jenkins 2006).

The Matrix universe has grown from one cultural work to include three films, a collection of animated shorts (The Animatrix), several video games (Enter The Matrix, The Matrix: The Path of Neo), including a MMO (The Matrix Online), comic books (The Matrix Comics), and a variety of merchandising tie-ins.

As Jenkins says,

The Wachowski Bros. played the transmedia game very well, putting out the original film to stimulate interest, offering up a few Web comics to sustain the hard-core fan’s hunger for more information, launching the anime in anticipation of the second film, releasing the video game alongside it to surf the publicity, bringing the whole cycle to conclusion with The Matrix Revolutions, then turning the whole mythology over to the players of the massively multiplayer online game. Each step along the way built on what has come before, while offering new points of entry. (Jenkins, 2006).

In the hands of fans

An intrinsic part of successful transmedia storytelling is the creation of a setting that is generative of many stories. The premise of the Matrix allows for a nearly limitless number of stories to be told in a number of genres (A Detective Story is much more in line with the look and feel of Film Noir, whereas “Program” is steeped in samurai action (Chanbara). Since the Matrix itself is a programmed shared universe, it can be modified to fit different desires and perspectives. Why is it that Detective’s Ash world looked so different than Neo’s world? It’s not difficult to read in the possibility that there are/were a number of servers, with different settings (a noir world, a cyberpunk world, etc.) But even without having to fill in the gaps of the setting by making these readings, there are many different places for a number of stories. This allows for fan creativity to enter into the picture, another essential part of a vibrant transmedia property.

The Wachowskis/WB can lay out the official path of transmedia cultural flow between games and films and comics, but if transmedia storytelling universes are maps, there is space beside the roads and outside the buildings in addition to those official pathways and locations. There is always room for fan-fiction, other games, fan art, vidding, and much more.

I remember playing a home-brewed Matrix table-top roleplaying game the summer of 1999, a game designed by friends so that we could tap into the awesomeness of the Matrix setting, even drawn in as limited a fashion as it was when the only data point was the original film. The mythology/setting of the Matrix had proven compelling enough to lead us to make our own ways to interact with the Matrix universe on our own terms, when not provided with an official outlet. A smart transmedia author/creator will encourage this informal/unofficial play/interaction, as it inevitably leads fans/customers back to the official parts, the ones that convert into sales.

Benefits of the transmedia approach

Unofficial transmedia play is free advertising. It keeps fans thinking about the property and shows/develops their level of involvement and investment. The more you play in the world of the matrix, the more it can matter, and so the more you will continue to play, and the more you will reach out to others to join you.

The Matrix universe was far from the first transmedia storytelling venture. George Lucas’ Star Wars had become comics, video games, action figures, trivia games, board games, memorabilia and more decades before The Matrix. However, The Wachowskis & Co. did utilize new media technologies and digital cultural socialization to further its popularity with a strong online presence. The Matrix Comics were first shared online, and preview videos of the Animatrix were available exclusively on the web before the DVD release.

A transmedia approach also allows a cultural property to become a franchise, with film, television, comics, video games, and other media to be tied in, allowing a tv show to reach out to video gamers and to comics readers, building its fan base with every new node in the transmedia map.

Other properties since have followed the transmedia model, but we can remember The Matrix property as one of the most commercially successful examples in recent memory. While opinions on the 2nd and 3rd films vary wildly, it is hard to deny the economic success and cultural impact of the Matrix property, and much of that is due to a transmedia storytelling and marketing approach.





Video — Forever’s Not So Long

27 03 2009

More proof that you don’t need a big budget or a long time to tell a good Speculative Fiction story.

You’ll want to watch this un-interrupted. Set aside ten minutes and enjoy.

Forever’s Not So Long from garrettmurray on Vimeo.

Done? Good.

This is one of my favorite modes of Speculative Fiction. The kind that doesn’t need lasers or robots or magic or anything but a single What If used to interrogate the human condition. With hours left to live, two strangers set aside panic and walk hand-in-hand along a path they both know is painfully short, carrying on with life, making a connection they almost invariably wouldn’t have made if not for the impending apocalypse.

Because at the end of the day, it’s all about making connections, sharing experiences, bringing joy into one another’s lives, brief though they may be.





Review — Watchmen

13 03 2009

Alan Moore and Dave Gibbons’ Watchmen was long considered an un-filmable work.  It pushed the formal grammar of comics to new levels, and remains among the top superhero deconstruction narratives.  This review will fully discuss the comic and film versions without pause for spoilers.

So when I heard that a film version was coming, I was suspicious.  The promo shots and trailers and interviews painted a pretty picture, but the big questions remained:

Would Watchmen be able to translate to the film medium and retain its efficacy?  Could it do for superhero films what it did for comics, and for the supers genre?  What would have to change for it to do so?

The film version of Watchmen opens with the Comedian’s murder juxtaposed with Nat King Cole’s “Unforgettable.”  The visual style is striking, more polished and shiny than Gibbons’ Watchmen, which was studied and deliberate in its messiness.  The use of music throughout grounds the story within its historical context.

One of the most inspired innovations of film version of Watchmen is the opening credits sequence.  The film shows several living photographs over the cource of the alternative history.  We go from Nite Owl knocking out a crook in front of a theatre (which i09.com pinned as being a Batman easter-egg) to Silhouette kissing a nurse in a re-work of the iconic ’soldier coming home kissing nurse’ picture:

the_kiss1

The film takes cues from Moore and Gibbon’s intensely dense intertextual text with this and other allusions.  It shows Sally Jupiter’s retirement party as a re-figuring of the Last Supper:

finalsupper1

It also posits the Comedian as one of the gunmen in the Kennedy assassination, and so on.  And the thing tying it all together is Dylan’s “The Times Are A-Changin’”.  By the end of the sequence, you know what’s different in the world, you know what the stakes are for the film.

For the most part, Zach Synder’s film of Watchmen follows the graphic novel closely.  The Black Freighter text-within-a-text is omitted, to be released separately as a DVD.  The basic story beats are there, with more of an emphasis put on the energy crisis aspects of the cold war, such that Ozymandias and Dr. Manhatten’s efforts to fight the dwindling Doomsday Clock by creating a revolutionary energy source.

Synder’s Watchmen turns up the graphic detail of violence, drawing attention to the hyper-violence of the genre in addition to the hyper-sexuality of the fetishistic costumes and their role in the sexual lives of the heroes.

The Moore Continuum

In my earlier post about the Moore Continuum, I talked about how Moore’s critique of superheroes established two ultimate fates of the superhero:  A superhero ultimately becomes a Fascist or a Psychopath.  Dr. Manhatten represents the superhero being used as a totalitarian tool or weapon of mass destruction, ending the Vietnam conflict in a week of action.  The Comedian presents the superhero as a sociopathic rapist turned tool of the establishment (as opposed to the outlaw hero.

Superheroes have been more commonly establishment heroes or outlaw heroes depending on the character or the times.  Superman is more usually an establishment hero, Batman and Spiderman more frequently an outlaw hero).  Within the history of Watchmen, heroes began as outlaws, were accepted and embraced by the establishment for their work in WWII, used by the establishment in Vietnam, then outlawed by the Keene Act.

Watchwomen

Among the other notable changes is the fact that the female figures in the film have had their smoking habits removed, despite the chain-smoking of the comic.  This while Comedian is still allowed his cigars — this ties into the new default cultural assumption now that associates smoking with moral fault.  Comedian is an antagonistic/villanous character, so he gets to smoke.  But the Jupiter women are figured as victim and heroine, so they aren’t directly associated with that behavior.

In general, Laurie is allowed to be more heroic and agent than in the comic, participating in most of the current-timeline fight scenes and pulling her own weight alongside Nite Owl II.  However, the entire narrative of Watchmen remains a critique of the gross excesses of the figure of the superhero.

Feet of Clay

We’ve examined the ‘villains’ of the piece, but what about our protagonists?

Dan Dreiberg/Nite Owl II — an overweight middle-aged shut-in trust-fund kid who wanted to join in the fun, and is impotent without the fetish of his costume and ther aphrodesiac of crime-fighting.  Dan is a self-insert character for any and every superhero fan, any kid who grew up loving superheroes so much that their motives are comprimised — is Dan in it because he wants to do good, of because he wants to matter, to be strong, be powerful, be desirable?

Laurie Jupiter/Silk Spectre II — A woman who is defined entirely by her relationships to other characters.  She goes into heroing to follow after her mother, falls in with Dr. Manhatten and becomes his sole link to humanity, then imprints on Dan when Dr. Manhatten slips away from her, re-creating her hero worship while acting as a hero herself because she doesn’t know anything else.

Walter Kovacs/Rorschach — A dangerous sociopath raised in a broken home and consdered worthless growing up, he found refuge in crime-fighting, found a way to channel his rage into righteous fury into (somewhat) socially-acceptable channels.  For all that he is a crime fighter, he is also a racist misogynist bigot who mooches off of his fellow heroes and unquestioningly murders criminals.  His fetish is the Rorschach mask, which he calls his ‘face’ — Kovacs has abdicated his identity and given himself over to his superhero identity, to escape his painful past.

Our ‘heroes’ are far from the paragons of virtue that characters like Superman or Spiderman are made out to be.  Now any given hero has their weaknesses — it makes for more human, compelling figures for a hero to transcend their faults to do the right thing.  But the weakness and faults in Watchmen’s heroes run so deep that every step of the way, their actions are suspect, must be judged in context with each character’s less-than-heroic motivations — Dreiburg for virility, Jupiter for validation, Kovacs for control.  The film does a fine job of following suit with Moore and Gibbons’ storytelling in this regard, such that by the end of the narrative, the protagonists are less reprehensible than the villains, but are hardly role models.

The Ending

In the comic version of Watchmen, Ozymandias created an alien invasion scare by teleporting a giant alien corpse into Times Square, creating a rallying point for humanity to unite against an external threat.  The alien is seeded throughout the series, gestured at and shown in parts.

In the film, Ozymandias instead uses the energy sources he and Dr. Manhatten had been making, and replicates effects associated with Dr. Manhatten.  He plays on established fears of the godlike figure and re-works nuclear apocalyptic anxiety to provide the unifying threat that ends the Cold War.

In both cases, Rorschach’s journal makes its way to the New Frontiersman, which would raise enough questions about Ozymandias’ involvement to bring down the whole house of cards.  In the comic, the New Frontiersman is established throughout the series, but in the film, it is included at the very end without introduction.  Regardless, the point is that after Dan and Laurie agree to lie to preserve the costly peace, the truth will come out anyways.

Conlusion

I doubt that Watchmen will revolutionize superhero film the way that it changed superhero comics.   It presented an impressive visual style, but satisfied itself by re-creating and somewhat re-working the story.  The credits sequence alternative history was powerful, but even with the evocative usage of music (even though Battlestar Galactica fans will forever associate “All Along The Watchtower” with Cylons).

The film’s first weekend performance ($55 million) was, when we take the recession in context, is impressive.  Depending on second-week dropoff and general reception, will determine how the film will be remembered in terms of the superhero film trend.  We may see other film adaptations of famous comics, though for many of the leading franchises, the adaptation process complicates the possibility of direct adaptations.  Marvel Studios continue building towards their massive crossover Avengers film, following the unexpected success of Iron Man and their competition’s success with The Dark Knight.  Superhero films don’t seem to be going anywhere yet, and the film was not adapted in such as to condemn or indict other superhero films or their franchises.

If you’ve read Watchmen, seeing the film will let you see iconic moments brought to life, though the adaptation is not perfect, and the changes made have provoked negative reactions from fans, but other fans have been satisfied with the adpatation and noted the increased role given to Silk Spectre II.  If you haven’t read the comic but are interested in the supers genre, it’s worth a look to see a critique of the genre brought to the big screen.  But then go read the comic afterwords.





Review — Sukiyaki Western Django

2 03 2009

The western and samurai film genres have long been intertwined.  Kurosawa’s The Seven Samurai and Yojimbo have been re-worked as The Magnificent Seven, Fistful of Dollars, and there are many more in the same vein.

Therefore, a parodic homage to the film Django is far from unprecedented.  Sukiyaki Western Django is a Japanese version of the Italian Spaghetti Western, directed by Takashi Miike, best known in the USA for films such as Ichi the Killer and Audition.  Sukiyaki is a common, simple Japanese dish that is easily comparable to spaghetti.  Therefore, where an Italian western is a spaghetti western, a Japanese one is a Sukiyaki Western.

Sukiyaki Western Django employs the Nameless/Man With No Name character as a drifter who wanders into a town in Nevada.  The town has been driven into the ground by a conflict between the Heike and Genji clans, who are both searching for the legendary treasure the town is supposed to contain.  The Heike wear red, the Genji white–the Red/White connection is equated to the War of the Roses, including Taira no Kiyomori (of the Heike), who insists people call him Henry (as in Henry V from Shakespeare).  The gold rush is also an opportunity for the two clans to reprise their famous conflict from the Genpei war, which is depicted in the Heike no Monogatari (Tale of the Heike).  The characters in the film refer to this older conflict, as well as directly alluding to Yojimbo, where a nameless warrior (who gives an obvious pseudonym) sells his services to both of two warring clans and pits them against one another.

The town of ‘Nevada’ (written in Kanji) is a bizarrely seamless fusion of Old West and Old Japan, with raised rooves and rickety wooden houses.  The sign/gate above Nevada looks like a torii if you squint, but it’s alongside actual torii in the town.  The members of the Heike and Genji clans predominantly use guns, but Minamoto no Yoshitsune, named for the legendary Minamoto hero, is always seen with a katana.

A number of the bizarre things in the film are more easily understood when a media scholar combines genre studies with an East Asian Studies degree (which I conveniently have).  The scene where Yoshitsune shoots Kiyomori/Henry from afar evokes the legendary archery prowess of the pre-samurai bushi, who would fight duels with their long bows at great distance. The katana was really the second iconic weapon of the samurai, just the one that has become more recognized and fetishized post-facto.

One of the characters, Bloody Benten, is a violent version of the Fortune (goddess) Benten (Sarasvati in Buddhism/Hinduism).  Benten is the patroness of ‘everything that flows’ — oration, music, etc.  As Bloody Benten, she is more associated with flowing blood rather than flowing words.  Benten is also associated with fortune/riches (again relevant in the film).

Quentin Tarantino plays the Token White Guy in the film (the other Caucasian character is a one-line part as a servant of one of the characters, reversing the older stereotypical role of the Chinaman/Oriental assistant), despite that all of the characters are speaking in English.  Tarantino’s character also violently breaks the fourth wall in referring to the naming of one of the characters (Akira).  Tarantino’s character says that he was always just an old-school anime otaku — Akira being named for the manga/film, but also alluding to Akira Kurosawa.  The opening scene of the film and Tarantino’s other scenes with him at his normal age rather than being in a clockwork chair and covered in makeup to evoke the old-looking-superpowered-children in Akira are all shot on a soundstage with a painted background and a cardboard/something sun held up by clearly visible string.

Sukiyaki Western Django is probably too dense, too post-modern and intertextual for most audiences, and is a failure on that level.  Intertexuality should never come at the cost of understandability, and Miike cannot expect viewers to all already know the following texts:  Heike no Monogatari, Django, Yojimbo, Fistful of Dollars, Akira, etc. as well as having a genre knowledge of westerns, samurai dramas and Japanese history/culture, the War of the Roses and Shakespeare.  Without the touchstone knowledge, the film is confusing at best, an incomprehensible bizarre mess at worst.  However, if you know more than half/three-quarters of the above references and some others to go with them, you might enjoy it for the gloriously bizarre mish-mash that it is.





Review — Role Models

26 02 2009

The 2008 film Role Models stars Seann William Scott, Paul Rudd, Christopher Mintz-Plasse, Bobb’e J. Thompson, Elizabeth Banks, and more.

Scott and Rudd are Danny and Wheeler, promoters for the Minotaur energy drink who end up doing stupid comedy things and get sentenced to do 150 hours of community service.

Danny and Wheelerare paired with youths in the Sturdy Wings program (in the Big Brothers/Big Sisters mode).  The overall message of the film is ‘find something you love and be happy with it and with who you are.’

The part of the film most interesting to me is the depiction of geeks and geekdom.  In the plot with Danny and Mintz-Plasse (aka McLovin’ from Superbad).  Mintz-Plasse is Augie Farks, a bespectacled teenaged role-player who does boffer LARPS (Aka hitting your friends with padded weapons).

Augie’s mother and step-father/mother’s boyfriend look down at Augie’s hobby and want Danny to help them bring Augie into the ‘real world’ — but they do so without having ever gone to watch Augie at LAIRE (Live Action Interactive Roleplaying Explorers).  Danny too is initially put off by Augie’s hobby, but after watching and then partaking, he sees the ways that LAIRE provides a social outlet for Augie, allows him to channel his passion into something that encourages exercise (even light exercise) develops skills (Augie sews/embroiders a badge for Rudd to wear), and is the place where he sees his crush, Esplen/Sarah. Danny urges Augie to talk to Esplen/Sarah rather than just longing after her from afar.

Overal, the representation of geekdom and boffer LARPs is even-handed to positive.  The people involved are clearly having a great deal of fun with their hobby, with a large, active, and welcoming community.  Some take things very seriously, to the detriment of others’ experience, but that happens everywhere.  Danny’s embracing of LAIRE helps bring both pairs together at the end.  Augie’s mother and step-kinda-not-actually-father see the group playing at the end, see how much it means to Augie, and come to appreciate it (and him, for who he is).

There’s a great exchange between Danny and one of the LAIRE players that captures the fun aspects of LAIRE and the hobbies it represents:

Warrior: I’m DEAD I’m DEAD!
Danny: Sorry, Sorry.
Warrior: Fun though right?
Danny: It’s a blast!
Warrior: Contagious! I know!
Danny: Totally.
Warrior: Come back next year, we need people.
Danny: Ok
Warrior: Give me you email!

The warrior then remembers he’s been killed and over-acts his death.

In the battle Augie saves his crush Esplen from being killed, kills the King, and is finally killed by Esplen at the very end while he was celebrating his victory over the King.  At the bonfire party after the war, Augie goes over to Esplen to congratulate her.  Esplen/Sarah asks him to be her King (since she’s now the Queen), and then he kisses her.  It’s all very cute awkward adolescent geek romance.

Augie’s part of the story is precious at times and fairly simple, but I’m happy to have more representations of  geekdoms where the geeks are clearly humanized and their hobbies seen not as something to out-grow, but something to be enjoyed.  Not that LARPs are all automagically wonderful and not that I think people should only be involved in LARPS/gaming/fantasy, but I’m pleased to identify Role Models as part of a more positive/realistic representation of geek cultures in mainstream media.