Review — Role Models

26 02 2009

The 2008 film Role Models stars Seann William Scott, Paul Rudd, Christopher Mintz-Plasse, Bobb’e J. Thompson, Elizabeth Banks, and more.

Scott and Rudd are Danny and Wheeler, promoters for the Minotaur energy drink who end up doing stupid comedy things and get sentenced to do 150 hours of community service.

Danny and Wheelerare paired with youths in the Sturdy Wings program (in the Big Brothers/Big Sisters mode).  The overall message of the film is ‘find something you love and be happy with it and with who you are.’

The part of the film most interesting to me is the depiction of geeks and geekdom.  In the plot with Danny and Mintz-Plasse (aka McLovin’ from Superbad).  Mintz-Plasse is Augie Farks, a bespectacled teenaged role-player who does boffer LARPS (Aka hitting your friends with padded weapons).

Augie’s mother and step-father/mother’s boyfriend look down at Augie’s hobby and want Danny to help them bring Augie into the ‘real world’ — but they do so without having ever gone to watch Augie at LAIRE (Live Action Interactive Roleplaying Explorers).  Danny too is initially put off by Augie’s hobby, but after watching and then partaking, he sees the ways that LAIRE provides a social outlet for Augie, allows him to channel his passion into something that encourages exercise (even light exercise) develops skills (Augie sews/embroiders a badge for Rudd to wear), and is the place where he sees his crush, Esplen/Sarah. Danny urges Augie to talk to Esplen/Sarah rather than just longing after her from afar.

Overal, the representation of geekdom and boffer LARPs is even-handed to positive.  The people involved are clearly having a great deal of fun with their hobby, with a large, active, and welcoming community.  Some take things very seriously, to the detriment of others’ experience, but that happens everywhere.  Danny’s embracing of LAIRE helps bring both pairs together at the end.  Augie’s mother and step-kinda-not-actually-father see the group playing at the end, see how much it means to Augie, and come to appreciate it (and him, for who he is).

There’s a great exchange between Danny and one of the LAIRE players that captures the fun aspects of LAIRE and the hobbies it represents:

Warrior: I’m DEAD I’m DEAD!
Danny: Sorry, Sorry.
Warrior: Fun though right?
Danny: It’s a blast!
Warrior: Contagious! I know!
Danny: Totally.
Warrior: Come back next year, we need people.
Danny: Ok
Warrior: Give me you email!

The warrior then remembers he’s been killed and over-acts his death.

In the battle Augie saves his crush Esplen from being killed, kills the King, and is finally killed by Esplen at the very end while he was celebrating his victory over the King.  At the bonfire party after the war, Augie goes over to Esplen to congratulate her.  Esplen/Sarah asks him to be her King (since she’s now the Queen), and then he kisses her.  It’s all very cute awkward adolescent geek romance.

Augie’s part of the story is precious at times and fairly simple, but I’m happy to have more representations of  geekdoms where the geeks are clearly humanized and their hobbies seen not as something to out-grow, but something to be enjoyed.  Not that LARPs are all automagically wonderful and not that I think people should only be involved in LARPS/gaming/fantasy, but I’m pleased to identify Role Models as part of a more positive/realistic representation of geek cultures in mainstream media.





Review — Done The Impossible

24 02 2009

Once upon a time, there was a show called Firefly.  It had fan-favorite Joss Whedon at the helm and a distinct view of the future, a western-flavored future that wasn’t about the people in the shiny organized space ships.  Instead, it focused on the people on the edge, misfits and outcasts.

It was plagued from nearly the beginning by interference from executives, and was canceled in less than a season.

But the fans were not done with the world of Firefly, nor were those involved in its creation.

Done the Impossible is a documentary that tells the story of the Firefly/Serenity-verse, through the lens of fans of the ‘verse.  The documentary is not for the unitiated, instead, it is itself a work of fandom, a gift from a team of Firefly fans (Browncoats) to the community.  With narrations from fans, cast & crew, Done the Impossible talks about the show, the time between Firefly and Serenity, and then the arrival of the film.

In years past, I’d thought that a combined ethnographic/cultural studies analysis of Browncoats would make a good book-lenth project.  I still do, as Done the Impossible has not already done that work.  I’m not very involved with Firefly fandom myself — I watched the series the first time around and told my friends, then sent my DVD set to make its way throughout my friends groups.  But I did not partake in much if any of the intense and highly active grassroots campaigning and guerilla marketing that is discussed in the film.  In this case, I would have the positionality of being one of ‘the Browncoats’ without being as much of an insider as with other groups.

Firefly fandom is intriguing in that we can look at it and confidently say that it was the fans’ efforts which led to the creation of Serenity.  Creator Joss Whedon repeated a line from the series at the first of the Serenity early screenings:

“We have done the impossible, and that makes us mighty.”

The line is the source of the documentary’s title, and has become a rallying cry for Browncoats, a reminder of the power of guerilla marketing and grassroots fan activity.

There have been ‘Save my favorite show’ campaigns before, but while the Browncoats’ efforts didn’t bring back the show on TV, since its cancellation, Firefly has had two comic series, a tabletop role-playing game line, a major motion picture, and continues to have a strong and active fan-base.  Browncoats continue to host ’shindigs’ and other events, sharing their passion of a show that like its namesake, shone brightly, went dim, and then shone again just as briefly.

Don’t look to Done the Impossible for an introduction to Firefly, or even as an ethnographic work explicating fandom in general.  It is a specialized work done from within a fan community for that fan community.  If you’re already one of the flock, then pull out your Browncoat, pour some Mudder’s Milk, and join in the geek-fest.

Another, post-review note, about positionality:   There are many ways to be a fan within a community, different degrees of engagement.  To use Firefly as an example — there are people who watched Firefly and liked it.  There are people who consider themselves fans, but don’t necessarily identify with the Browncoat movement.  Then there are any number of different levels and types of involvement within the Browncoats, from fan-fiction to convention organizing to costuming to fan art to role-playing games to podcasting to guerilla marketing and more.  These people are all members of the fan community to different degrees.  There are a lot of ways to be a fan, within one fandom and across many fandoms.  This becomes readily evident at any general convention, where fans move between groups to share their passion for shows, games, films, comics, and more.

For a fan-scholar, you’re never going to be as into everything as the people you interview/work with.  I may be able to speak most of the dialects of geek (video gamer, comics geek, anime otaku, role-player), but in any given situation, I can’t assume I know more about a fandom than anyone I’m talking to.  They get to exercise mastery of knowledge as a result of their involvement, and in turn, I exercise my status as a scholar and serve to represent fans to members of another community, that of the scholars (who may or may not be fans).  Scholarship in fan studies has always been in an interesting state, given that there are well-established and vibrant fan scholars who may not have the same academic credentials but do similar work.

Questions of power, authority, agency and positionality are never far from any ethnographic study, even moreso in fan studies and media studies.  Scholars are accountable to the public and should always be aware of their cultural power — even though we are a part of the panopticon like everyone else.





Dollhouse “Target” — This is more like it.

22 02 2009

Dollhouse’s second episode (third if you count the ill-fated pilot, which since I haven’t seen it, I’m not) “Target” guest-stars “The Middleman” Matt Kesslar as a hardcore outdoorsmen/hunter who engages Echo to be his Perfect Outdorswoman Girlfriend who he rafts with, climbs with, teaches to shoot, sleeps with, then chases across the wilderness trying to kill her.

“Target” was a great improvement over “Ghost” for me, and while it was just as packed as the pilot, it flowed better, was less over-burdened by exposition, despite the fact that it featured Boyd (Echo’s handler)’s introduction to the Dollhouse and explained what happened to Alpha, presumably the first of the Actives in the Dollhouse (given that the Dolls named sofar follow the NATO phonetic alphabet — Alpha, Echo, Sierra).

There’s some creepy-touching bonding between Echo and Boyd, as well as quickly moving towards the ‘Echo’s multiple lives smashing together’ point, which for Alpha was called a ‘Composite Event’ also known as Very Bad.

The episode had more Whedon-esque dialogue, like Topher’s quip to Langdon — Anything for you. Because I love you. Deep, deep man love.”

Or Not-Middleman’s “Is this the best date ever, or what?”

“Target” also features a welcome move with Agent Ballard investigating the events of “Ghost” — if Echo’s assignments become Ballard’s bread-crumb trail, the events of previous episodes stay relevant rather than being one-off engagements that are forgotten once Echo’s memories are wiped.  By having both Ballard and Langdon as POV characters on the series while Echo lacks subjectivity/self-awareness, we get a variety of views on the Dollhouse and the lives of Actives — Boyd’s already forged a personal connection with Echo (which I’d argue goes beyond the individual person she became for the episode, as she’s already compositing and going beyond the personality matrix she’s been programmed with).

The recurring theme of Echo’s adventures on assigment involve overcoming victimization and finding inner strength, which I imagine will be shown as a resurgence of Caroline’s personality or the center for Echo’s emergent individuation.

“Target” gives me more hope for Dollhouse from a critical standpoint, though the premise is still very tricky and much of Whedon’s trademark patter and cleverness is subdued moreso than in Firefly or others.  And even if it does manage to deliver more consistently, I’m not sure it’ll last past the initial order ratings-wise.

We shall see.





TED talk “Siftables”

16 02 2009

A colleague of mine liked me to a TED presentation by David Merrill of the MIT Media lab. He shows and examines a digital media interface technology called “Siftables”

http://www.ted.com/talks/view/id/457

This is going to be huge for tactile learners. Merrill refers to children with building blocks, and the metaphor is great for capturing the possibilities. Instead of sliding scales or clicking toggles, changing settings becomes a question of rotation, tilt, and relational positioning. Replacing the point-and-click cursor with a multiple, spatially manipulate-able interface of the Siftables will not only be amazing for tactile learners, but continues the trend of bringing the digitial world and the embodied world together into one.

From the instant tactile calculators to the word games for in-classroom use or a game to be enjoyed at home, to the Siftable-to-screen interactions with the open-ended storytelling possibilities (imagine using these Siftables for Role-Playing Games, with each character as a group of Siftables, items and spells and modifiers, relating to one another in space to map tactical movement and more), this technology pushes human-computer interface along a similar line to the iPhone or the Nintendo Wii — remember what each of those has done for their field, and then we have a good idea of the ways that Siftables can develop the nature of our interactions with the computers that surround us.

I look forward to seeing more from this design concept, and hope that they make their way into the education world to offer a wider variety of learning tools.





Escape From City-17 Part One

15 02 2009

The Purchase Brothers have released the first episode of a Half-Life 2 fan video Escape From City-17.

Episode 1:

Now that you’ve watched it — here’s the really impressive part — the first two episodes were made on $500. It’s a marvel how far you can get when people work for the love.

The video liberally uses effects and designs from the video game to great effect (which also serves to make the production cheaper) — the flatline sounds for the Combine Police, the gun FX, and re-works the computer effects of the tripods and Combine ships.

We’ve seen only a bit of characterization so far, but the premise provides more than enough narrative momentum for now.

Escape From City-17 is one of a growing number of professional-level fan videos which, through new media outlets such as YouTube, serve as a training and proving ground for up-and-coming directors/animators/actors. It’s a formula already proven by Felicia Day’s The Guild, LonelyGirl15, etc. Escape From City-17 is additionally impressive due to the effects involved. Rather than having to move to LA (or an equivalent film center–I’m going to speak from a USA perspective) and spend years trying to break in, creators can make their own works, distribute and advertise via YouTube, MySpace, Facebook, etc., and some of them break through. The chance of success may not be any better than breaking in by going to LA, but the opportunity cost is much less, as it doesn’t force creators to up-root and move across the country/world.

This is only the first episode, so we have more coming. The Purchase Brothers have already been in contact with Valve, so I imagine we will see much more from this team.





Review — Coraline (film)

14 02 2009

Coraline is adapted from the Hugo-winning Neil Gaiman novella (illustrated by Dave McKean) and directed by Henry Selick, who directed The Nightmare Before Christmas. It is advertised as the first stop-motion film created for 3-D.

The voice acting is strong, meshing well with the character modeling chosen for the film version.  The film makes a few changes from the novella, most notably in adding a companion character for Coraline, Wybie Lovat.  Wybie provides some exposition that contextualizes the events at the house, and is part of the film adaptation’s efforts to flesh out the story into a shapen and scope that fits the medium and the time (111 minutes).

If you don’t know the novella, here’s a short synopsis:

Coraline Jones is an inquisitive, curious explorer of a nine year old girl.  She and her family have moved into an apartment in an old house in the country, but is ignored by her parents, who are both writers.  In the film, her parents are up against a deadline, which accounts for their distaction.

After exploring the house and the environs, she finds, inside the house, a door to nowhere.  The door leads to a mirror of her apartment, but with her ‘Other Mother,’ who looks the same except for black buttons as her eyes.  As Coraline’s visits to the world of the Other Mother continue, the wonderous turns to the delightfully creepy, as Selick and his team build on Gaiman’s surrealist vision to deliver a story that is tight, symbolicaly rich but never confusing.

To speak more about the voice talent — Dakota Fanning gives the right balance of youth, curiosity and spunk for Coraline, Teri Hatcher plays from distracted to warm to terrifying as the Mother/Other Mother, and John Hodgeman puts in a great supporting performance as the Father/Other Father.

Coraline is one of a sadly few film adaptations of novels/textual works where the adaptation both adds to the original work while doing justice to its source material.  Selick’s film Coraline gives a visual/auditory experience which enriches the textual experience of Gaiman (and McKean, if you have the illustrations)’s novella.  A viewer can easily appreciate the film version without having read the book, as did my sister.

The film is currently playing in 3-D for a limited time, and I highly recommend that everyone take the chance to see it in 3-D.  Unlike “Chuck vs. The Third Dimension,” Coraline makes striking use of the 3-D technology, enhancing critical emotional moments and providing texture for the film.  The 3-D provides a depth of field, makes the high-emotion moments ‘pop,’ and creates an overall more visceral experience.





Dollhouse — “Ghost”

14 02 2009

“Ghost” was not the original pilot for Dollhouse, Joss Whedon’s new show on FOX.  Like Firefly before it, Fox asked Whedon and Mutant Enemy to produce a new, more accessible pilot than the first one delivered.

Dollhouse is centered on a business known to urban legend as the Dollhouse, a business that can offer clients an Active, a companion/servant/lover/etc. with any skills, any personality, any memories needed for the situation.  In “Ghost,” the Active called Echo (Eliza Dushku) is at first a 21st-century Cinderella, the perfect woman for a weekend-long, no-strings love affair for one client, and then becomes a by-the-book hostage negotiator for another client.  Between her ‘engagements,’ Echo lives in the Dollhouse as a childlike tabula rasa, unaware of what happens when she ‘goes to sleep.’

Olivia Williams plays Adelle DeWitt, the owner/operator of the Dollhouse business.  She speaks of the organization as being one that helps people, but tries to keep the business side above all else.  Her tools of control over the Actives include Topher Brink (Fran Kranz), who programs the Actives, and Dr. Claire Saunders, the staff Doctor for the Actives.  Echo’s handler in the field, there to take her to her assignments, protect her there, and bring her back is former policeman Boyd Langdon (Harry Lennix).

One of the questions I’d had leading up to the premiere was if and to what degree the show would address the lives of the “actives” before they signed on with the Dollhouse.  “Ghost” does just that, opening with Echo (before she becomes Echo) in conversation with DeWitt.  DeWitt is offering Not-Yet-Echo a five-year contract as an Active, and promises that when the term is over, the organization will help clear up the Vague But Important trouble that Not-Yet-Echo has gotten herself into.

Providing a counter-point narrative is Agent Paul Ballard (Battlestar Galactica’s Tamoh “Helo” Penikett), who has been assigned to the Dollhouse case for the last 14 months.  Ballard has bent and broken the rules chasing the Dollhouse, which has drawn the ire of his immediate superiors — however, it’s made clear that someone high up in the organization believes in the Dollhouse, since Ballard is kept on the case.  Ballard tracks and confronts Victor, one of the other actives (played by Enver Gjokaj).  The Actives know nothing of their special nature or the Dollhouse while they are being ‘engaged,’ which stymies Ballard’s efforts.

The premise makes for a show that pushes the normal boundaries of the episodic drama.  Not only will there be a new problem and new guest-stars every week, Echo will be a different character each episode, spending most of her time not as Echo, but as the person her client needs her to be.

The show’s momentum is built off of the fact that Echo begins to remember flashes from between engagements and from her time in the Dollhouse.   The first of these memories is seeing a new Active called Sierra (Dichen Lachman) in intense pain as her original memories are being wiped. Echo’s growing self-awareness and memory will allow the engagements to retain ongoing meaning, but the show faces the problem that in any given episode, a classic “What happened last episode stays in last episode” effect will occur, one that tends to bespeak lazy writing.  This problem cannot have eluded Whedon and the creative team for the show, but it remains to be seen if audiences will respond positively to this unusual format.

Fortunately, there is more than enough eye candy to go around, for everyone.  Between Dushku, Penikett, Lachman, Gjokaj, Williams, et al, the pretty doesn’t stop.

The thematic center of the show is well-established by Not-Yet-Echo’s comments to a video yearbook being played in front of a mysterious character in “Ghost”’s tag — Not-Yet-Echo is a recent graduate with her whole life in front of her.  She wants to be every person, travel to every place, have every experience.  We’re asked to think that while no ‘normal’ person can actually have every experience or be all of the people they want to be, as Echo she can.  The irony there is that in order to become every person, have every experience, she has to give up her own identity, her sense of self.  Whedon has explicitly said that the show also focuses on objectification, the way that we make other people into who we need them to be rather than who they are.  The Dolls are ‘perfect’ objects in that way, until of course the perfection breaks down and the object achieves/reclaims subjectivity outside of their ‘engagements’

At that time, the memories building up and Echo may either remember who she was before or build a new sense of self.  Will she spark the same reactions in Victor and Sierra?  How will her chemistry with Ballard feed into this growth, where Echo is a different person every time she and Ballard meet?  What did Not-Yet-Echo do to get in so much trouble?  What happened to the people surrounding the mystery man watching Not-Yet-Echo’s video?  There are a lot of dramatic questions established right away, which should give viewers more reasons to keep watching week to week, as answers get doled out in a manner probably reminiscent of LOST, Battlestar Galactica and the other top contemporary dramas.

The show’s initial order was nine episodes, two of which seem to be taken up by the shelved pilot.  Whedon has had bad luck with FOX, a network notorious for cancelling beloved shows.  It remains to be seen if Dollhouse will survive long enough for its answers to unfold.  Tune in to find out.





Powers Coming to FX

9 02 2009

Brian Michael Bendis and Michael Avon Oeming’s graphic novel series Powers will be coming to FX, as announced at NYC Comic Con.

Being on cable will allow a bit more of the gritty noir-ish-ness that is part-and-parcel with the series.  I hope this makes it to the screen in a form that does justice to the original series.  The series is a fine choice for a TV adaptation, given that it comes from a genre mash that bridges media. (Supers are to Comics as Crime Procedurals are to TV)